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Stellaris is a 4X grand strategy video game developed by Paradox Development ... the player can choose to become a psionics-oriented crisis with the goal of ...
This is a list of personal computer games (video games for personal computers, including those running Windows, macOS, and Linux) that have sold or shipped at least one million copies.
PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Victoria, Crusader Kings, Stellaris, and Imperator series.
The Aetherophasic Engine is a megastructure built by crisis aspirants, capable of destroying the entire galaxy as a side-product of allowing the race which constructed it to ascend to the "Shroud", an alternate dimension in the game composed of nearly pure energy
The concept is depicted in the video game Stellaris, where players are given the option of transforming planets into ecumenopolises, which provides a great deal of housing and space for industrial production through the construction of arcologies, at the cost of making the planet's natural resources inaccessible. [8]
Star Trek: Infinite is a 4X grand strategy video game developed by Argentine [1] studio Nimble Giant Entertainment and published by Paradox Interactive.In Star Trek: Infinite, players take control of one of four of Star Trek's interstellar civilizations on the galactic stage and are tasked with exploring, colonizing and engaging minor nations and other major civilizations with diplomacy, trade ...
Sony Interactive Entertainment announced that Hermen Hulst would become the new head of Worldwide Studios, while Shuhei Yoshida became the "Head of Independent Developer Initiative" at PlayStation. [46] 13 Human Head Studios closed down while transitioning its employees to the newly formed Roundhouse Studios under Bethesda Softworks. [47] 27
Crisis (or CRISIS) is a closed-end, computer-moderated, play-by-mail wargame. It was developed and published in the United States by 1981 by Rick Barr. Additional companies later licensed the game in the United Kingdom, including Mystery and Adventure Games and Timepatterns, the latter having sole UK publication rights by 2000.