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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    In drawn animation, moving characters are often shot "on twos", that is to say, one drawing is shown for every two frames of film (which usually runs at 24 frame per second), meaning there are only 12 drawings per second. [12] Even though the image update rate is low, the fluidity is satisfactory for most subjects.

  3. Film frame - Wikipedia

    en.wikipedia.org/wiki/Film_frame

    In moving picture (TV) the number of frames scanned per second is known as the frame rate. The higher the frame rate, the better the sense of motion. But again, increasing the frame rate introduces technical difficulties. So the frame rate is fixed at 25 or 29.97 . To increase the sense of motion it is customary to scan the very same frame in ...

  4. High frame rate - Wikipedia

    en.wikipedia.org/wiki/High_frame_rate

    In motion picture technology—either film or video—high frame rate (HFR) refers to higher frame rates than typical prior practice.. The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker.

  5. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    This successful 70-minute satire utilized a cardboard cutout technique, reportedly with 58,000 frames at 14 frames per second. Cristiani's next feature Sin dejar rastros was released in 1918, but it received no press coverage and poor public attendance before it was confiscated by the police for diplomatic reasons. [28]

  6. FPS Magazine - Wikipedia

    en.wikipedia.org/wiki/FPS_Magazine

    fps was founded as a print magazine in 1991 by Montreal-based animation and technology writer Emru Townsend. [1] The last print issue was released in December 1999. fps became a web-based publication on 22 February 2003, [1] turing a blog, podcasts and PDF issues of the magazine.

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    At rates below 12 frames per second, most people can detect jerkiness associated with the drawing of new images that detracts from the illusion of realistic movement. [2] Conventional hand-drawn cartoon animation often uses 15 frames per second in order to save on the number of drawings needed, but this is usually accepted because of the ...

  8. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    2D computer animation moving at 10 frames per second (FPS) The animation above consists of these six frames repeated indefinitely. Animation is a filmmaking technique whereby still images are manipulated to create moving images .

  9. Jerkiness - Wikipedia

    en.wikipedia.org/wiki/Jerkiness

    NTSC television displays (the standard in North America) refresh at 29.97 frames per second. Animated cartoon films are typically made at reduced frame rates (accomplished by shooting several film frames of the individual drawings) so as to limit production costs, with the result that jerkiness tends to be apparent, especially on older limited ...