enow.com Web Search

  1. Ad

    related to: interactive learning challenges for students with special needs in the classroom
  2. teacherspayteachers.com has been visited by 100K+ users in the past month

    • Projects

      Get instructions for fun, hands-on

      activities that apply PK-12 topics.

    • Assessment

      Creative ways to see what students

      know & help them with new concepts.

    • Resources on Sale

      The materials you need at the best

      prices. Shop limited time offers.

    • Try Easel

      Level up learning with interactive,

      self-grading TPT digital resources.

Search results

  1. Results from the WOW.Com Content Network
  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  4. M-learning - Wikipedia

    en.wikipedia.org/wiki/M-learning

    Mobile learning can be used to diversify the types of learning activities students partake in (or a blended learning approach). Mobile learning supports the learning process rather than being integral to it. Mobile learning can be a useful add-on tool for students with special needs.

  5. Instructional scaffolding - Wikipedia

    en.wikipedia.org/wiki/Instructional_scaffolding

    Instructional scaffolding is the support given to a student by an instructor throughout the learning process. This support is specifically tailored to each student; this instructional approach allows students to experience student-centered learning, which tends to facilitate more efficient learning than teacher-centered learning.

  6. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Educators have to be deliberate in the teaching and learning process in the classroom (e.g.,Preparing class learning profiles for each student). This will enable grouping by interest. Those students that have challenges will be given special assistance. This will enable specific multimedia to meet the needs of all students.

  7. Virtual reality in primary education - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_in_Primary...

    A study by Strickland et al. (2007) found that children with autism could successfully use virtual worlds to learn skills in fire and street safety, and could apply those skills to real-life situations. [25] One method to facilitate learning experience of autistic students is using virtual reality head-mounted displays (HMDs).

  8. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    Jakobsen and Knetemann (2017) further add that team-based learning allows students to take a much deeper look at course content and serve to hold their attention better than traditional methods. [7] Its implementation in education can also be important for developing skills and abilities that are useful for businesses, organizations, careers ...

  9. Challenge-based learning - Wikipedia

    en.wikipedia.org/wiki/Challenge-Based_Learning

    Challenge-based learning (CBL) is a framework for learning while solving real-world Challenges.The framework is collaborative and hands-on, asking all participants (students, teachers, families, and community members) to identify Big Ideas, ask good questions, discover and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, and share their thoughts with the world.

  1. Ad

    related to: interactive learning challenges for students with special needs in the classroom