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  2. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns , which describe how to solve recurring problems in object-oriented software. [ 1 ]

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    [26] [27] In C++, an abstract class is a class having at least one abstract method given by the appropriate syntax in that language (a pure virtual function in C++ parlance). [25] A class consisting of only pure virtual methods is called a pure abstract base class (or pure ABC) in C++ and is also known as an interface by users of the language. [13]

  4. Instance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Instance_(computer_science)

    In computer science, an instance is an occurrence of a software element that is based on a type definition. When created, an occurrence is said to have been instantiated , and both the creation process and the result of creation are called instantiation .

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Classes may inherit from other classes, so they are arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names.

  6. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    /*Ruby has three member variable types: class, class instance, and instance. */ class Dog # The class variable is defined within the class body with two at-signs # and describes data about all Dogs *and* their derived Dog breeds (if any) @@sniffs = true end mutt = Dog. new mutt. class. sniffs #=> true class Poodle < Dog # The "class instance variable" is defined within the class body with a ...

  7. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

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  9. Instance variable - Wikipedia

    en.wikipedia.org/wiki/Instance_variable

    Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without affecting all other instances. A class may have both instance variables and class variables.