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  2. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    For example, while one hour of standard e-learning can take 73 [2] to 220 [3] hours to develop, a PowerPoint to e-learning conversion can be estimated to take an average of 33 hours to develop. [3] The term "rapid learning" is also sometimes used as a synonym for "short-form" or "bite-size" learning.

  3. Speed learning - Wikipedia

    en.wikipedia.org/wiki/Speed_learning

    Speed learning is a collection of methods of learning which attempt to attain higher rates of learning without unacceptable reduction of comprehension or retention. It is closely related to speed reading , but encompasses other methods of learning, such as observation , listening , conversation , questioning , and reflection .

  4. Glossary of language education terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_language...

    Learners should be tested on high-frequency word lists for passive knowledge, active production and listening comprehension. Learners cannot comprehend or speak at a high level without these words as a foundation. Learners need to spend time practicing these words until they are automatic; this is known as building automaticity.

  5. 21st century skills - Wikipedia

    en.wikipedia.org/wiki/21st_century_skills

    The skills and competencies considered "21st century skills" share common themes, based on the premise that effective learning, or deeper learning, requires a set of student educational outcomes that include acquisition of robust core academic content, higher-order thinking skills, and learning dispositions.

  6. Category:Learning - Wikipedia

    en.wikipedia.org/wiki/Category:Learning

    Learning is the process of acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences based on instruction. See also: Category:Teaching Subcategories

  7. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    The learner must be willing to be actively involved in the experience; The learner must be able to reflect on the experience; The learner must possess and use analytical skills to conceptualize the experience; and; The learner must possess decision making and problem solving skills in order to use the new ideas gained from the experience.

  9. Overlearning - Wikipedia

    en.wikipedia.org/wiki/Overlearning

    Overlearning improves short-term retention of material, but learners must also spend more time studying. Over time the improvements created by overlearning fade, and the learner is no better off than someone who did not spend time overlearning the material.