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Citra is a discontinued [5] free and open-source game console emulator of the handheld system Nintendo 3DS for Windows, macOS, Linux, and Android. Citra's name is derived from CTR, which is the model name of the original 3DS. [1] Citra can run many homebrew games and commercial games. [6] Citra was first made available in 2014.
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The emulator was made by the developers of the Nintendo 3DS emulator Citra, with significant code shared between the projects. Originally, Yuzu only supported test programs and homebrew . On February 26, 2024, Nintendo of America filed a lawsuit against Tropic Haze LLC, the legal entity behind Yuzu's development.
The HOME Menu is a graphical shell similar to the Nintendo DSi Menu and Wii U Menu for Nintendo 3DS and Nintendo 2DS systems. It is used to launch software stored on Nintendo DS and Nintendo 3DS Game Cards, applications installed on an SD card, and DSiWare titles installed in the system's internal memory.
Cemu is a free and open-source Wii U emulator, first released on October 13, 2015 for Microsoft Windows [1] [3] [4] as a closed-source emulator developed by Exzap and Petergov. [5] With the release of Cemu 2.1 on August 27 2024 it gained stable support for Linux and macOS. Though still under development, it is able to run the majority of games ...
The Nintendo 3DS XL (Nintendo 3DS LL in Japan) was released on July 28, 2012, in Japan, priced at ¥18,900, and was available in Silver + Black, Red + Black and White color variations. [69] In Europe, the system launched on the same day but in Silver + Black, Blue + Black and Red + Black color variations. [69]
The emulator briefly supported online functionality, but it was removed shortly thereafter. [14] On March 4, 2024, due to a settlement in the court of law between Yuzu developers and Nintendo of America, the project has been officially shut down, and currently it is impossible to download Yuzu from official sources.
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).