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Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
Sim, Chomp and Race Track: new games for the intellect (and not for Lady Luck) 1973 Feb: Up-and-down elevator games and Piet Hein's mechanical puzzles: 1973 Mar: The calculating rods of John Napier, the eccentric father of the logarithm 1973 Apr: How to turn a chessboard into a computer and to calculate with negabinary numbers 1973 May
The Twenty-One Card Trick, also known as the 11th card trick or three column trick, is a simple self-working card trick that uses basic mathematics to reveal the user's selected card. The game uses a selection of 21 cards out of a standard deck. These are shuffled and the player selects one at random.
The column inch size for advertisements that spread over more than one column is determined by multiplying the number of inches high by number of columns. For example, an advertisement that is 3 columns wide by 6 inches high takes up 18 column inches (3 columns wide multiplied by 6 inches high). To determine the cost of the advertisement ...
A Sudoku variant with prime N (7×7) and solution. (with Japanese symbols). Overlapping grids. The classic 9×9 Sudoku format can be generalized to an N×N row-column grid partitioned into N regions, where each of the N rows, columns and regions have N cells and each of the N digits occur once in each row, column or region.
Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies.
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