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  2. Increment and decrement operators - Wikipedia

    en.wikipedia.org/wiki/Increment_and_decrement...

    The post-increment and post-decrement operators increase (or decrease) the value of their operand by 1, but the value of the expression is the operand's value prior to the increment (or decrement) operation. In languages where increment/decrement is not an expression (e.g., Go), only one version is needed (in the case of Go, post operators only).

  3. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Whether it is a console or a graphical interface application, the program must have an entry point of some sort. The entry point of a C# application is the Main method. There can only be one declaration of this method, and it is a static method in a class. It usually returns void and is passed command-line arguments as an array of strings.

  4. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    This strategy has been used by ActionScript, C#, D, Java, Nemerle, Object Pascal, Objective-C, Smalltalk, Swift and PHP. [13] All these languages allow classes to implement multiple protocols. Moreover, Ada, C#, Java, Object Pascal, Objective-C, Swift and PHP allow multiple-inheritance of interfaces (called protocols in Objective-C and Swift ...

  5. Waterfall chart - Wikipedia

    en.wikipedia.org/wiki/Waterfall_chart

    A waterfall chart can be used for analytical purposes, especially for understanding or explaining the gradual transition in the quantitative value of an entity that is subjected to increment or decrement. Often, a waterfall or cascade chart is used to show changes in revenue or profit between two time periods.

  6. Order of operations - Wikipedia

    en.wikipedia.org/wiki/Order_of_operations

    The order of operations, that is, the order in which the operations in an expression are usually performed, results from a convention adopted throughout mathematics, science, technology and many computer programming languages.

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. Causal loop diagram - Wikipedia

    en.wikipedia.org/wiki/Causal_loop_diagram

    The diagram consists of a set of words and arrows. Causal loop diagrams are accompanied by a narrative which describes the causally closed situation the CLD describes. Closed loops, or causal feedback loops, in the diagram are very important features of CLDs because they may help identify non-obvious vicious circles and virtuous circles.

  9. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.