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Free look (also known as mouselook) describes the ability to move a mouse, joystick, analogue stick, or D-pad to rotate the player character's view in video games.It is almost always used for 3D game engines, and has been included on role-playing video games, real-time strategy games, third-person shooters, first-person shooters, racing games, and flight simulators.
User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...
The 1351 was favorably reviewed by The Transactor, which praised the unit's ergonomic design and tactile feedback and the quality of the accompanying documentation.The reviewer noted that, at the time of writing, very little commercial software supported the 1351 in proportional mode, but suggested that the mouse would be of benefit in joystick mode in drawing programs, font and sprite editors ...
Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.
First Logitech mouse to feature a free-spinning alloy scroll wheel. [12] VX Nano 2007: 7: Free Spinning (toggled by mechanical switch) IR Laser: 800: QUAD/eQUAD 2.4 GHz: 2×AAA: Amongst the first to feature a nano receiver. [13] MX Air 2007: 8: Touch strip: Laser: 800: 2.4 GHz: Rechargeable: Has built in gyroscope. Allows control of cursor by ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The device may be directly supported, or it may require the use of a specialized program which maps controller inputs to mouse and keyboard inputs. Examples of this kind of software include JoyToKey, [30] Xpadder, [31] and antimicro, which is free, open-source, and cross-platform. [32] [33]
position control vs. rate control; A position-control input device (e.g., mouse, finger on touch screen) directly changes the absolute or relative position of the on-screen pointer. A rate-control input device (e.g., trackpoint, joystick) changes the speed and direction of the movement of the on-screen pointer. translation vs. rotation