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  2. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  3. Fringe search - Wikipedia

    en.wikipedia.org/wiki/Fringe_search

    In essence, fringe search is a middle ground between A* and the iterative deepening A* variant (IDA*). If g(x) is the cost of the search path from the first node to the current, and h(x) is the heuristic estimate of the cost from the current node to the goal, then ƒ(x) = g(x) + h(x), and h* is the actual path cost to the goal.

  4. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening prevents this loop and will reach the following nodes on the following depths, assuming it proceeds left-to-right as above: 0: A; 1: A, B, C, E (Iterative deepening has now seen C, when a conventional depth-first search did not.) 2: A, B, D, F, C, G, E, F (It still sees C, but that it came later.

  5. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The first is the FOCAL list, which is used to select candidate nodes, and the second h F is used to select the most promising node from the FOCAL list. A ε [ 22 ] selects nodes with the function ⁠ A f ( n ) + B h F ( n ) {\displaystyle Af(n)+Bh_{F}(n)} ⁠ , where A and B are constants.

  6. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The searches in and were both done with a method equivalent to iterative deepening A* (IDA*). The search in G 1 ∖ G 0 {\displaystyle G_{1}\setminus G_{0}} needs at most 12 moves and the search in G 1 {\displaystyle G_{1}} at most 18 moves, as Michael Reid showed in 1995.

  8. Chiefs QB Patrick Mahomes a full participant at practice ...

    www.aol.com/sports/chiefs-qb-patrick-mahomes...

    Based on Mahomes’ comments and the fact that he’s already practicing on his ankle, he’s trying to do everything possible to stay out on the field even amid a quick stretch of games.

  9. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Animated example of a depth-first search For the following graph: a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following ...