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Among the company's first video arcade games in 1984 was a video poker machine available in floor-cabinet, swivel-mounted table and countertop table chassis. [10] Greyhound advertised the machine as an amusement game—no cash or prize redemption for winning—and emblazoned the machine with an "amusement only" sticker. [11]
Two players (or teams; age-regardless) competed through three rounds in the main game. Each round began with a video arcade-game related toss-up question. The player who buzzed in and answered correctly chose one of five free-standing arcade games in the studio and was given 40 seconds (later 60, then 50) to amass as high a score as possible.
Sente Technologies (also known as Bally Sente, Inc.) was an arcade game company.Founded as Videa in 1982 by ex-Atari employees Roger Hector, Wendi Allen (then known as Howard Delman), and Ed Rotberg, the company was bought by Nolan Bushnell and made a division of his Pizza Time Theatre company in 1983.
GiGO, a former large 6 floor Sega game center on Chuo Dori, in front of the LAOX Aso-Bit-City in Akihabara, Tokyo, Japan. An amusement arcade, also known as a video arcade, amusements, arcade, or penny arcade (an older term), is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as claw cranes ...
Coin-operated video arcade games by company This is a container category. Due to its scope, it should contain only subcategories. ... Sega arcade games (260 P) T.
Universal eventually moved away from clones and began producing original arcade games. Get A Way [b] (1978) [3] was a sit-down arcade racing game that used a 16-bit central processing unit (CPU), [4] for which it was advertised as the world's first 16-bit game; [5] [6] it was among Japan's top twenty highest-earning arcade video games of 1978. [3]
Tengen Inc. was an American video game publisher and developer that was created by the arcade game manufacturer Atari Games for publishing computer and console games. It had a Japanese subsidiary named Tengen Ltd. (株式会社テンゲン, Kabushiki-gaisha Tengen).
The Turbo-charged World of Japan's Game Centers, by Brian Ashcraft; The Encyclopedia of Arcade Video Games, by Bill Kurtz; The First Quarter: A 25 Year History of Video Games, by Steven L. Kent; Gamester's Guide to Arcade Video Games, by Paul Kordestani; Game Over, by David Sheff; Playing the Past: History and Nostalgia in Video Games, edited ...
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