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  2. AVR Butterfly - Wikipedia

    en.wikipedia.org/wiki/AVR_Butterfly

    C Programming for Microcontrollers, a book for learning to program AVRs using C, was written for the Butterfly as development platform. [6] [7] The Butterfly Logger is an open source data logger based on the AVR Butterfly. [8] The Butteruino project is a set of libraries to integrate the AVR Butterfly with the Arduino development environment. [9]

  3. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    A serial interface is provided for programming, but no USB interface. Late versions of this board support Power over Ethernet (PoE). Arduino Fio [36] ATmega328P [27] 8 MHz minimal 66.0 mm × 27.9 mm [ 2.6 in × 1.1 in ] XBee Serial 3.3 V 32 1 2 14 6 8 March 18, 2010 [37] Includes XBee socket on bottom of board. [36] Arduino Nano [38] ATmega328 [33]

  4. Comparison of single-board microcontrollers - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_single-board...

    A serial interface is provided for programming, but no USB interface. Late versions of this board support Power over Ethernet (PoE). Arduino Fio [30] Arduino Yes ATmega328P [21] 8 MHz minimal 2.6 in × 1.1 in [ 66.0 mm × 27.9 mm ] XBee Serial 3.3 V 32 1 2 14 6 8 March 18, 2010 [31] Includes XBee socket on bottom of board. [30] Arduino Nano [32]

  5. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  6. Liberty BASIC - Wikipedia

    en.wikipedia.org/wiki/Liberty_BASIC

    A visual development tool called FreeForm, written in Liberty BASIC and greatly extended by the Liberty BASIC community over the years; Source level debugger; calling of DLLs and application programming interfaces (APIs) Color graphics capability; Can create games with sprite animation, sound, music, and joystick control

  7. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  8. AVR microcontrollers - Wikipedia

    en.wikipedia.org/wiki/AVR_microcontrollers

    The Atmel ICE is the currently supported inexpensive tool to program and debug all AVR devices (unlike the AVRISP/AVRISP mkII, Dragon, etc. discussed below). It connects to and receives power from a PC via USB, and supports JTAG, PDI, aWire, debugWIRE, SPI, SWD, TPI, and UPDI (the Microchip Unified Program and Debug Interface) interfaces.

  9. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.