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  2. HUD (video games) - Wikipedia

    en.wikipedia.org/wiki/HUD_(video_games)

    In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. [1] It takes its name from the head-up displays used in modern aircraft .

  3. DeFRaG - Wikipedia

    en.wikipedia.org/wiki/DeFRaG

    The mod is dedicated to player movements and trickjumping. [nb 1] It aims at providing a platform for self-training, competition, online tricking, machinima making, and trickjumping. [1] [2] Hence it constitutes an exception among other Q3A mods. [3] The mod includes a variety of features—timers and meters, ghost mode, cheat prevention and ...

  4. Mini-map - Wikipedia

    en.wikipedia.org/wiki/Mini-map

    A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display.

  5. Strafing (video games) - Wikipedia

    en.wikipedia.org/wiki/Strafing_(video_games)

    Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.

  6. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  7. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.

  8. Astroneer - Wikipedia

    en.wikipedia.org/wiki/Astroneer

    Other than the Terrain Tool, the Backpack is the Astroneer's main tool. The Backpack functions as the player's inventory and HUD, with two quick-use slots, eight storage slots, a basic 3D printer, a small internal power supply (shown by a column of yellow segments), and a built-in oxygen tank (shown as a horizontal blue or red bar). The Terrain ...

  9. New World Interactive - Wikipedia

    en.wikipedia.org/wiki/New_World_Interactive

    Three years later, in 2005, Jeremy Blum and other Red Orchestra developers joined Andrew Spearin to work on the mod. The mod, titled Insurgency: Modern Infantry Combat, was released in 2007. [4] In 2010, Spearin and Blum co-founded New World Interactive.