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In uniform scaling with a non-zero scale factor, all non-zero vectors retain their direction (as seen from the origin), or all have the direction reversed, depending on the sign of the scaling factor. In non-uniform scaling only the vectors that belong to an eigenspace will retain their direction. A vector that is the sum of two or more non ...
With a rotation or flip/reflection, the sphere is symmetric and invariant, therefore the same check works. With a uniform scale, only the radius needs to be changed. However, with a non-uniform scale or shear/skew, the sphere becomes "distorted" into an ellipsoid, therefore the distance check algorithm does not work correctly anymore.
In Euclidean geometry, uniform scaling (isotropic scaling, [3] homogeneous dilation, homothety) is a linear transformation that enlarges (increases) or shrinks (diminishes) objects by a scale factor that is the same in all directions. The result of uniform scaling is similar (in the geometric sense) to the original. A scale factor of 1 is ...
An extension of metric multidimensional scaling, in which the target space is an arbitrary smooth non-Euclidean space. In cases where the dissimilarities are distances on a surface and the target space is another surface, GMDS allows finding the minimum-distortion embedding of one surface into another. [5]
Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...
All non-parabolic transformations have two fixed points and are defined by a matrix conjugate to with the complex number λ not equal to 0, 1 or −1, corresponding to a dilation/rotation through multiplication by the complex number k = λ 2, called the characteristic constant or multiplier of the transformation.
Top: The action of M, indicated by its effect on the unit disc D and the two canonical unit vectors e 1 and e 2. Left: The action of V ⁎, a rotation, on D, e 1, and e 2. Bottom: The action of Σ, a scaling by the singular values σ 1 horizontally and σ 2 vertically.
Point set registration is the process of aligning two point sets. Here, the blue fish is being registered to the red fish. In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (e.g., scaling, rotation and translation) that aligns two point clouds.