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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    DirectX High-Level Shader Language. The High-Level Shading Language (HLSL) is a C-style shader language for DirectX 9 and higher and Xbox game consoles. It is related to Nvidia's Cg, but is only supported by DirectX and Xbox. HLSL programs are compiled into bytecode equivalent of DirectX shader assembly language.

  5. What not to fix when selling a home: 7 updates to skip (and ...

    www.aol.com/finance/what-not-to-fix-when-selling...

    Here are seven things you likely don’t need to fix before selling your home. 1. Dated appliances. When it comes to appliances, functionality often trumps aesthetics. If your refrigerator ...

  6. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  7. NFL MVP rankings: Lamar Jackson outduels Jayden Daniels ... - AOL

    www.aol.com/nfl-mvp-rankings-lamar-jackson...

    Jackson and Henry are undoubtedly the NFL’s best 1-2 punch, but Jackson’s ability to make timely throws to set his running back up for easy scores will set him apart in the long run. This ...

  8. I tried 5 different kinds of canned chili, and there's only ...

    www.aol.com/tried-5-different-kinds-canned...

    I reviewed five kinds of canned chili — Hormel, Wolf Brand, Amy's, Campbell's Chunky, and the Campbell's brand Well Yes — to find the best option. I decided to compare versions with beans for ...

  9. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language[1] or High-Level Shading Language[2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...