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The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was an organization founded in 1973 best known for developing the edutainment video game series The Oregon Trail and its spin-offs.
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
These video game systems offer more than entertainment for your household. Video games generally get a bad rap for too much violence and promoting a sedentary and anti-intellectual lifestyle.
Educational software, as the name implies, are a subset of educational games which attempt to teach the user using the game as a vehicle. Most of these types of games target young user from the ages of about three years to mid-teens; past the mid-teens, subjects become so complex (e.g. Calculus) that teaching via a game may be impractical.
The games released for these consoles are often exclusive to their consoles. Pages in category "Educational video game consoles" The following 10 pages are in this category, out of 10 total.
The system also features voice capabilities through the use of an add-on voice cartridge compatible with all games. Despite the processing speed of the Zilog CPU – 3.57 MHz, compared to the Nintendo Entertainment System's 1.79 MHz in NTSC regions – the Socrates often seems slow, with the system often taking several seconds to display a ...
The Neo Geo AES (which stands for Advanced Entertainment System) originated in Japan in the early ’90s, and brought arcade-quality gaming to living rooms across the world.