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  2. Spacesuits in fiction - Wikipedia

    en.wikipedia.org/wiki/Spacesuits_in_fiction

    The heroine of Nintendo's Metroid series of video games (1986–Present), Samus Aran, is another example of a character in fiction using an armored space suit. Known as the Power Suit, Samus' original suit is a modular powered armor, which can incorporate modular upgrades (such as "Varia" or "Gravity Suit") encountered during play.

  3. Materials science in science fiction - Wikipedia

    en.wikipedia.org/wiki/Materials_science_in...

    Materials science in science fiction is the study of how materials science is portrayed in works of science fiction.The accuracy of the materials science portrayed spans a wide range – sometimes it is an extrapolation of existing technology, sometimes it is a physically realistic portrayal of a far-out technology, and sometimes it is simply a plot device that looks scientific, but has no ...

  4. Technologies in 2001: A Space Odyssey - Wikipedia

    en.wikipedia.org/wiki/Technologies_in_2001:_A...

    2001: A Space Odyssey. Museum replica model of the Discovery One, the main spaceship featured in 2001. The 1968 science fiction film 2001: A Space Odyssey featured numerous fictional future technologies, which have proven prescient in light of subsequent developments around the world. Before the film's production began, director Stanley Kubrick ...

  5. E.T. the Extra-Terrestrial - Wikipedia

    en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial

    E.T. the Extra-Terrestrial (or simply E.T.) is a 1982 American science fiction film produced and directed by Steven Spielberg and written by Melissa Mathison. It tells the story of Elliott, a boy who befriends an extraterrestrial, dubbed E.T., who is left behind on Earth. Along with his friends and family, Elliott must find a way to help E.T ...

  6. Physics and Star Wars - Wikipedia

    en.wikipedia.org/wiki/Physics_and_Star_Wars

    Physics and. Star Wars. The interstellar space opera epic Star Wars uses science and technology in its settings and storylines. The series has showcased many technological concepts, both in the movies and in the expanded universe of novels, comics and other forms of media. The Star Wars movies' primary objective is to build upon drama ...

  7. Valerian and the City of a Thousand Planets - Wikipedia

    en.wikipedia.org/wiki/Valerian_and_the_City_of_a...

    The film ended up debuting to $17 million, finishing 5th at the box office, leading Deadline Hollywood to already label the film a domestic box office bomb, [9] and causing an 8.31% fall of the EuropaCorp stock on the following Monday. [15] In its second weekend, the film dropped 62% to $6.4 million, finishing 8th at the box office. [47]

  8. Anti-gravity - Wikipedia

    en.wikipedia.org/wiki/Anti-gravity

    Anti-gravity. Artistic depiction of a fictional anti-gravity vehicle. Anti-gravity (also known as non-gravitational field) is a hypothetical phenomenon of creating a place or object that is free from the force of gravity. It does not refer to either the lack of weight under gravity experienced in free fall or orbit, or to balancing the force of ...

  9. Cultural influence of Star Trek - Wikipedia

    en.wikipedia.org/wiki/Cultural_influence_of_Star...

    The Star Trek franchise is similarly prolific. Only Star Wars has had as significant an influence as a science fiction and popular culture phenomenon. According to Forbes magazine, as of 2005: [19] the five live-action Star Trek series to date had garnered 31 Emmy Awards and 140 nominations.