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  2. Xeropan - Wikipedia

    en.wikipedia.org/wiki/Xeropan

    With the help of these features, learners are able to practice real-life conversations using the app. In 2020, Xeropan won the award for world’s bestLearning Relationship Management,” or interactive learning support system, from EdTech Breakthrough, one of the most renowned educational review organizations in the world.

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11] These examples highlight the varied applications of gamified tasks, which also depend on the roles played by teachers and the structure of the learning environment. [11]

  4. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    According to ClassDojo, its app is used by teachers, children and families in 95% of pre-kindergarten through eighth grade schools in the United States, as well in a further 180 countries. [ 1 ] [ 12 ] [ 2 ] ClassDojo is an alum of Y Combinator's Ed-tech division, and was launched in August 2011 by Sam Chaudhary and Liam Don from the ImagineK12 ...

  5. Night Zookeeper - Wikipedia

    en.wikipedia.org/wiki/Night_Zookeeper

    Night Zookeeper is a company founded and based in London that develops products designed to improve children's reading and writing skills, including an online learning program, teaching resources, book series, and 10-episode TV mini-series. The brand was founded in 2012 by Joshua Davidson and Paul Hutson.

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    In a review of health apps in the 2014 Apple App Store, more than 100 apps showed a positive correlation between gamification elements used and high user ratings. MyFitnessPal was named as the app that used the most gamification elements. [75] Reviewers of the popular location-based game Pokémon Go praised the game for promoting physical exercise.

  7. 5 family apps to manage allowances and chores - AOL

    www.aol.com/finance/5-family-apps-manage...

    The app lets parents create a structured environment for financial learning while children practice real-world money skills. It does require a monthly or annual subscription fee and the interface ...

  8. Duolingo - Wikipedia

    en.wikipedia.org/wiki/Duolingo

    Duolingo Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]

  9. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]