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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  4. Popping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Popping_(computer_graphics)

    Geomorphing is a technique that reduces popping during LOD changes by adding approximations of the 3D model to serve as intermediate steps between two LODs to create a smooth transition. Edge collapses (removing vertices) and vertex splits (adding vertices) are the primary operations to modify the 3D model using this method.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    lag In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is ...

  6. Wikipedia:Don't worry about performance - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Don't_worry_about...

    In most cases, there is little you can do to appreciably speed up or slow down the site's servers. The software is, on the whole, designed to prohibit users' actions from slowing it down much. The software is, on the whole, designed to prohibit users' actions from slowing it down much.

  7. Virtual reality sickness - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_sickness

    Virtual reality sickness may have undesirable consequences beyond the sickness itself. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick ...

  8. Need for Speed: Hot Pursuit (2010 video game) - Wikipedia

    en.wikipedia.org/wiki/Need_for_Speed:_Hot...

    The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation 3 and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a completely different game in nearly every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization.

  9. Palmer Luckey - Wikipedia

    en.wikipedia.org/wiki/Palmer_Luckey

    Palmer Freeman Luckey (born September 19, 1992 [2]) is an American entrepreneur best known as the founder of Oculus VR and designer of the Oculus Rift, a virtual reality head-mounted display that is widely credited with reviving the virtual reality industry.