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A digital image is often made out of multiple layers, with each layer carrying a different functionality. Layers are used in digital image editing to separate different elements of an image. A layer can be compared to a transparency on which imaging effects or images are applied and placed over or under an image.
However, rendering in layers refers specifically to separating different objects into separate images, such as a layer each for foreground characters, sets, distant landscape, and sky. On the other hand, rendering in passes refers to separating out different aspects of the scene, such as shadows, highlights, or reflections, into separate images.
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.
Once the image is selected, it may be copied and pasted into another section of the same file, or into a separate file. The selection may also be saved in what is known as an alpha channel . A popular way to create a composite image is to use transparent layers .
The process involves partitioning a comp in either a single layer [image file format] or the multi-layer native file format of the graphic art software used for partitioning. Once partitioned, one would save them as separate image files, typically in GIF, JPEG or PNG format in either a batch process or one at a time.
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names.
The result of applying several of these modes depends linearly on the pixel level of the top layer. In such cases, when the top layer is purely black, one gets a certain transformation of the bottom layer (which may be just a purely black or purely white image). When the top layer is purely white, one gets another such transformation.
The image is successively split into quadrants based on a homogeneity criterion and similar regions are merged to create the segmented result. The technique incorporates a quadtree data structure, meaning that there is a parent-child node relationship.
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