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Computers in the classroom include any digital technology used to enhance, supplement, or replace a traditional educational curriculum with computer science education. As computers have become more accessible, inexpensive, and powerful, the demand for this technology has increased, leading to more frequent use of computer resources within ...
Computer lab. While computer labs are generally multipurpose, some labs may contain computers with hardware or software optimized for certain tasks or processes, depending on the needs of the institution operating the lab. These specialized purposes may include video editing, stock trading, 3-D computer-aided design, programming, and GIS. [3]
In 2024, Senate Bill 185 (S.B. 185) was enacted, prohibiting students from using any portable wireless device (including cell phones, gaming devices, laptops, and tablets) during instructional time. Exceptions are allowed with teacher or administrator permission or in emergency situations.
Besides, the virtual classroom provides a social learning environment that replicates the traditional "brick and mortar" classroom. [133] Most virtual classroom applications provide a recording feature. Each class is recorded and stored on a server, which allows for instant playback of any class over the course of the school year. This can be ...
Intelligent Peripheral Devices, Inc. [6] was founded in 1992 by two previous Apple Computer engineers, Ketan Kothari [8] and Joe Barrus, [9] [10] with the mission to "develop and market affordable, portable personal learning solutions for the classroom" and to "deliver affordable, lightweight, rugged portable computing devices that are expandable, easy to use and manage, and provide ...
In the context of education, one-to-one computing (sometimes abbreviated as "1:1") refers to academic institutions, such as schools or colleges, that allow each enrolled student to use an electronic device in order to access the Internet, digital course materials, and digital textbooks. [1]
This notebook computer is connected to a wireless access point using a PC Card wireless card. An example of a Wi-Fi network. A wireless LAN (WLAN) is a wireless computer network that links two or more devices using wireless communication to form a local area network (LAN) within a limited area such as a home, school, computer laboratory, campus, or office building.
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...