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  2. Stateflow - Wikipedia

    en.wikipedia.org/wiki/Stateflow

    Stateflow (developed by MathWorks) is a control logic tool used to model reactive systems via state machines and flow charts within a Simulink model. Stateflow uses a variant of the finite-state machine notation established by David Harel , enabling the representation of hierarchy, parallelism and history within a state chart.

  3. Simulink - Wikipedia

    en.wikipedia.org/wiki/Simulink

    Simulink Real-Time (formerly known as xPC Target), together with x86-based real-time systems, is an environment for simulating and testing Simulink and Stateflow models in real-time on the physical system. Another MathWorks product [10] also supports specific embedded targets.

  4. Finite-state machine - Wikipedia

    en.wikipedia.org/wiki/Finite-state_machine

    State diagram for a turnstile A turnstile. An example of a simple mechanism that can be modeled by a state machine is a turnstile. [4] [5] A turnstile, used to control access to subways and amusement park rides, is a gate with three rotating arms at waist height, one across the entryway.

  5. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A directed graph. A classic form of state diagram for a finite automaton (FA) is a directed graph with the following elements (Q, Σ, Z, δ, q 0, F): [2] [3]. Vertices Q: a finite set of states, normally represented by circles and labeled with unique designator symbols or words written inside them

  6. YAKINDU Statechart Tools - Wikipedia

    en.wikipedia.org/wiki/YAKINDU_Statechart_Tools

    YAKINDU Statechart Tools (YAKINDU SCT) is a tool [1] for the specification and development of reactive, event-driven systems with the help of finite-state machines.It comprises a tool for the graphical editing of statecharts and provides validation, simulation, and source code generators for various target platforms and programming languages.

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

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