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The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
A timer is set for the new network and it is placed in the population to participate in the ongoing evaluations. The first application of rtNEAT is a video game called Neuro-Evolving Robotic Operatives, or NERO. In the first phase of the game, individual players deploy robots in a 'sandbox' and train them to some desired tactical doctrine.
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Network problems that involve finding an optimal way of doing something are studied as combinatorial optimization.Examples include network flow, shortest path problem, transport problem, transshipment problem, location problem, matching problem, assignment problem, packing problem, routing problem, critical path analysis, and program evaluation and review technique.
There is a set of resources (e.g. roads or communication links); there are several players who need resources (e.g. drivers or network users); each player chooses a subset of these resources (e.g. a path in the network); the delay in each resource is determined by the number of players choosing a subset that contains this resource.
Images of some of the first attempts at a large scale map of the internet were produced by the Internet Mapping Project and appeared in Wired magazine. The maps produced by this project were based on the layer 3 or IP level connectivity of the Internet (see OSI model), but there are different aspects of internet structure that have also been mapped.
Due to programming differences in the various video games supported by the site, workarounds had to be created for certain games to allow their maps to be viewed. For example, The Legend of Zelda: The Wind Waker 's cel-shaded art style required a unique lighting model to work properly, as well as collision models to prevent plant models from ...