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  2. RuneScape - Wikipedia

    en.wikipedia.org/wiki/RuneScape

    Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion. [124] Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market ...

  3. Talk:Ardougne - Wikipedia

    en.wikipedia.org/wiki/Talk:Ardougne

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  4. Category:Folklore featuring impossible tasks - Wikipedia

    en.wikipedia.org/wiki/Category:Folklore...

    Folklore where a person is asked to complete an impossible task. Subcategories. This category has the following 4 subcategories, out of 4 total. J. Jason (2 C, 8 P) L.

  5. Play Hearts Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/hearts

    Enjoy a classic game of Hearts and watch out for the Queen of Spades!

  6. List of idioms of improbability - Wikipedia

    en.wikipedia.org/wiki/List_of_idioms_of...

    1.3 Tasks that are difficult or impossible to perform. 1.4 Things that are impossible to find. 1.5 People or things that are of no use. 2 In other languages. 3 See also.

  7. Desirable difficulty - Wikipedia

    en.wikipedia.org/wiki/Desirable_difficulty

    A desirable difficulty is a learning task that requires a considerable but desirable amount of effort, thereby improving long-term performance. It is also described as a learning level achieved through a sequence of learning tasks and feedback that lead to enhanced learning and transfer.

  8. ‘It’s tedious. It’s dirty. It’s not fun:’ Searching for ...

    www.aol.com/tedious-dirty-not-fun-searching...

    A week after wind-whipped wildfires began their deadly rampage through Southern California, investigators search for clues into what started the devastating blazes. The answers may take months or ...

  9. Moravec's paradox - Wikipedia

    en.wikipedia.org/wiki/Moravec's_paradox

    The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...