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  2. Command & Conquer 3: Tiberium Wars - Wikipedia

    en.wikipedia.org/wiki/Command_&_Conquer_3...

    Command & Conquer 3 features returning aspects of gameplay from the previous series. The player oversees the action, ordering multiple units to move and attack targets. The construction yard, a movable base, is the central platform from which the player constructs other structures.

  3. List of turn-based strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_turn-based...

    See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.

  4. List of military tactics - Wikipedia

    en.wikipedia.org/wiki/List_of_military_tactics

    Penetration of the center: This involves exploiting a gap in the enemy line to drive directly to the enemy's command or base.Two ways of accomplishing this are separating enemy forces then using a reserve to exploit the gap (e.g., Battle of Chaeronea (338 BC)) or having fast, elite forces smash at a weak spot (or an area where your elites are at their best in striking power) and using reserves ...

  5. List of massively multiplayer online turn-based strategy games

    en.wikipedia.org/wiki/List_of_massively...

    This is a comprehensive index of massively multiplayer online turn-based strategy games, sorted chronologically. Turn-based games include tick -based games that reset the number of allowed actions after a certain time period.

  6. Strategy & Tactics - Wikipedia

    en.wikipedia.org/wiki/Strategy_&_Tactics

    Strategy & Tactics was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, The General. [1]: 101 Strategy & Tactics began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner.

  7. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. [55] Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the same strategy ...

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    For example, many strategy games have hero or officer units that can improve the morale and combat performance of friendly units around them. The inclusion of AoE elements in game mechanics can increase the role of strategy, especially in turn-based game s. The player has to place units wisely to mitigate the possibly devastating effects of a ...

  9. Hit-and-run tactics - Wikipedia

    en.wikipedia.org/wiki/Hit-and-run_tactics

    Similarly, the earlier Parthian and Sassanid Persian horse archers paved the way for their cataphracts' attack, which achieved the decisive victories at the Battle of Carrhae and Battle of Edessa. The use of hit-and-run tactics dates back even earlier to the nomadic Scythians of Central Asia , who used them against Darius the Great 's Persian ...