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The final T-12 weighed 43,600 lb (19,800 kg). This was twice the size of the United States' previous largest bomb, the 22,000 lb (10,000 kg) M110 (T-14), the American-built version of the British Grand Slam. The T-12 was not a simple scale up of the M110, but incorporated modifications based on testing and calculations.
Grand Slam is a baseball video game developed by Burst Studios and published by Virgin Interactive Entertainment for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997. Grand Slam was met with mixed reviews, and any possibility of a sequel was eliminated when Virgin reconfigured to publish only PC games early in 1998.
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are ...
During this time, he helped a friend, programming a card game, Grand Slam Bridge, for CYBRON Corporation which was released in 1986. [4] In 1989, he received a Master's Degree in Computer Science at University of California, Irvine. [3]
Afterwards, the number of participants was increased to 12 for each following grand slam. Only the winner of the play-ins qualifies, the rest of the participants are determined by other qualification criteria and wildcards. For the final grand slam, the 12 players with the most accumulated grand slam points up to that point are qualified. [14]
Grandslam Interactive Ltd. (formerly Grandslam Entertainments Ltd. and later Grandslam Video Ltd.) was a video games software house based in Britain.It was formed in late 1987 from a management buy-out of Argus Press Software [1] by former Argus Managing Director, Stephen Hall and close friend David C. Dudman.
Grand Slam Tennis 2 is a tennis video game, developed by EA Canada, it was released for the PlayStation 3 and Xbox 360. A downloadable demo was released on January 10 for both platforms. A downloadable demo was released on January 10 for both platforms.
The time control is 90 minutes for the first 40 moves, followed by 30 minutes for the rest of the game, and a 30-second increment per move after move 40. The matches consist of two classical games. In the event of a tie, rapid and blitz tiebreaks are played in the following order until the tie is broken – two 15+10 rapid games, two 5+2 blitz ...