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  2. Races of Faerûn - Wikipedia

    en.wikipedia.org/wiki/Races_of_Faerûn

    Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.

  3. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  4. Player's Handbook - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook

    The Player's Handbook contains the basic rules of the 5e system, the base classes and races, and character customization options. [62] The cover art by Tyler Jacobson features King Snurre , from The Hall of the Fire Giant King (1978) adventure module, looming over two heroes engaged in battle with him. [ 63 ]

  5. Quarterstaff - Wikipedia

    en.wikipedia.org/wiki/Quarterstaff

    A quarterstaff (plural quarterstaffs or quarterstaves), also short staff or simply staff is a traditional European polearm, which was especially prominent in England during the Early Modern period. The term is generally accepted to refer to a shaft of hardwood from 6 to 9 feet (1.8 to 2.7 m) long, sometimes with a metal tip, ferrule , or spike ...

  6. Mordenkainen's Tome of Foes - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen's_Tome_of_Foes

    Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14] Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs ...

  7. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    Perception aka Alertness, Awareness, Cautiousness, ... A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games.

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 5th edition, a character may move up to their full allowed distance and take an action each turn, in any combination the player chooses. Some class features, spells and other circumstances allow a bonus action as well. Reactions triggered by outside factors, such as opportunity attacks, may occur on a player's turn or someone else's. [12]

  9. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    This errata included changes such as removing stat penalties for playable monster races and makes the changes to playable monster races seen in campaign specific settings (Eberron: Rising From The Last War and Explorer's Guide to Wildemount) canon for all of Dungeons & Dragons. [7] [8]