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Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks that were bid before play of the hand began. Spades is a descendant of the whist family of card games, which also includes bridge, hearts, and oh hell.
Spades is newer than most other popular card games, although its main features-partnerships, bidding, and trumps-derive from older games such as Bid whist, Bridge, Pinochle, and Euchre.
A card game is any game that uses playing cards as the primary device ... was the most successful card game ever invented." ... (spades, hearts, diamonds and clubs in ...
Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of bezique. [2] [verification needed] A second alternative is that pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, [3] which in turn is a descendant of bezique.
East-West are competing in spades, hoping to play a contract in spades at a low level. 4 ♥ is the final contract, 10 tricks being required for N-S to make with hearts as trump. South is the declarer, having been first to bid hearts, and the player to South's left, West, has to choose the first card in the play, known as the opening lead.
In some card games the card suits have a dominance order, for example: club (lowest) - diamond - heart - spade (highest). That led to in spades being used to mean more than expected, in abundance, very much. [29]
Bid whist is a partnership trick-taking variant of the classic card game whist. As indicated by the name, bid whist adds a bidding element to the game that is not present in classic whist. Bid whist, along with spades, remains popular particularly in U.S. military culture and a tradition in African-American culture. [1] [2]
Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world.