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The time loop is a popular trope in Japanese pop culture media, especially anime. [15] Its use in Japanese fiction dates back to Yasutaka Tsutsui's science fiction novel The Girl Who Leapt Through Time (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day.
A closed timelike curve can be created if a series of such light cones are set up so as to loop back on themselves, so it would be possible for an object to move around this loop and return to the same place and time that it started. An object in such an orbit would repeatedly return to the same point in spacetime if it stays in free fall.
Eternal return (or eternal recurrence) is a philosophical concept which states that time repeats itself in an infinite loop, and that exactly the same events will continue to occur in exactly the same way, over and over again, for eternity.
The theoretical study of time travel generally follows the laws of general relativity. Quantum mechanics requires physicists to solve equations describing how probabilities behave along closed timelike curves (CTCs), which are theoretical loops in spacetime that might make it possible to travel through time. [1] [2] [3] [4]
Although similar, causal loops are unchanging and self-originating, whereas time loops are constantly resetting. In a time loop when a certain condition is met, such as a death of a character or a clock reaching a certain time, the loop starts again, with one or more characters retaining the memories from the previous loop. [32] Stories with ...
Time-loop logic, coined by roboticist and futurist Hans Moravec, [12] is a hypothetical system of computation that exploits the Novikov self-consistency principle to compute answers much faster than possible with the standard model of computational complexity using Turing machines.
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A bootstrap paradox, also known as an information loop, an information paradox, [6] an ontological paradox, [7] or a "predestination paradox" is a paradox of time travel that occurs when any event, such as an action, information, an object, or a person, ultimately causes itself, as a consequence of either retrocausality or time travel.