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  2. Inshi no heya - Wikipedia

    en.wikipedia.org/wiki/Inshi_no_heya

    The goal is to fill all the cells with nonzero single-digit numbers (1 through n, where n is the length of the grid's edge) such that: Solved Inshi No Heya grid The numbers in each room, when multiplied together, equal the small number in the upper left corner of the room; No number appears twice in a column or row

  3. KenKen - Wikipedia

    en.wikipedia.org/wiki/KenKen

    As in Sudoku, the goal of each puzzle is to fill a grid with digits –– 1 through 4 for a 4×4 grid, 1 through 5 for a 5×5, 1 through 6 for a 6×6, etc. –– so that no digit appears more than once in any row or any column (a Latin square). Grids range in size from 3×3 to 9×9.

  4. Takuzu - Wikipedia

    en.wikipedia.org/wiki/Takuzu

    Likewise, if two cells contain the same digit with one empty cell in between, this empty cell must contain the other digit, because otherwise three same digit appears (x1x1xx → x101xx). Eliminate the impossible. For example, if the sixth cell in 110xxx is made a 1, balancing the number of 0s and 1s forces a trio to appear (110xxx → 110xx1 ...

  5. Room number - Wikipedia

    en.wikipedia.org/wiki/Room_number

    A room number is a number assigned to a room within a building. Its purpose is to identify a particular room, and help building inhabitants locate that room. [1] Room numbers may consist of three digits, but can be any number of digits. The room number is generally assigned with the first digit indicating the floor on which the room is located ...

  6. Futoshiki - Wikipedia

    en.wikipedia.org/wiki/Futoshiki

    Solving the puzzle requires a combination of logical techniques. [2] Numbers in each row and column restrict the number of possible values for each position, as do the inequalities. Once the table of possibilities has been determined, a crucial tactic to solve the puzzle involves "AB elimination", in which subsets are identified within a row ...

  7. Kuromasu - Wikipedia

    en.wikipedia.org/wiki/Kuromasu

    A number of methods of solving Kuromasu puzzles exist. Any cell with a number in it must be white; this is very important. For example, a 2 cell with another numbered cell next to it would be visible from the 2 cell, and no other cells can be visible from the 2 cell. Therefore, all neighbouring cells to the 2 cell must be black.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Mastermind (board game) - Wikipedia

    en.wikipedia.org/wiki/Mastermind_(board_game)

    Computer and Internet versions of the game have also been made, sometimes with variations in the number and type of pieces involved and often under different names to avoid trademark infringement. Mastermind can also be played with paper and pencil. There is a numeral variety of the Mastermind in which a 4-digit number is guessed. [24]