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BungeeCord had a separate plugin API from Spigot where Spigot plugins could work side by side. Many popular Minecraft servers use BungeeCord to link up Minecraft servers together. [22] In early 2014, a server software named Sponge was released with a very powerful plugin API compared to Bukkit and support for Forge mods.
In 2017, Mozilla enacted major changes to the application programming interface (API) for extensions in Firefox, replacing the long-standing XUL and XPCOM APIs with the WebExtensions API that is modeled after Google Chrome's API. [2] [3] [4] Thus add-ons that remain compatible with Firefox are now largely compatible with Chrome as well. [5]
An open API (often referred to as a public API) is a publicly available application programming interface that provides developers with programmatic access to a (possibly proprietary) software application or web service. [1] Open APIs are APIs that are published on the internet and are free to access by consumers. [2]
As of June 2012, there were 750 million total installs of content hosted on Chrome Web Store. [5] Some extension developers have sold their extensions to third-parties who then incorporated adware. [6] [7] In 2014, Google removed two such extensions from Chrome Web Store after many users complained about unwanted pop-up ads. [8]
Because of Chrome's success, Microsoft created a very similar extension API for its Edge browser, with the goal of making it easy for Chrome extension developers to port their work to Edge. [13] But after three years Edge still had a disappointingly small market share, so Microsoft rebuilt it as a Chromium-based browser.
Development of CEF 2 was abandoned after the appearance of the Chromium Content API. [4] CEF 1 is a single-process implementation based on the Chromium WebKit API. It is no longer actively developed or supported. [5] CEF 3 is a multi-process implementation based on the Chromium Content API and has performance similar to Google Chrome. [6]
Google continued to revise the design of Polymer after the release of 0.5, with special consideration given to the performance issues a number of developers found. This culminated with the release of Polymer 1.0 in 2015, which was the first "production ready" version of the library. [ 10 ]