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I recently found a universal (any device) flying system and edited it a little from the original source. Place this script in StarterGui or StarterCharacterScripts and launch the game. After loading the character, he will immediately start flying! I recommend setting up the script, adding hotkeys and commands for activation via chat, you can change the fly speed! local Plr = game.Players ...
I have remixed your fly script, so you change your fly status easier. Here’s my project if somebody is interested: flyRemixedJm.rbxl (28.6 KB) Edit: The [fly] key is now set to R by default since F doesn’t always work. You can change the [fly] key to your desired key by modifying the variable located at the beginning of the script.
So im trying to make a flying system for my game, but i have absolutley no idea how. So what im trying to achieve is when you hold p you will fly upwards. Here is my attempt so far. local p = game.Players.LocalPlayer local bo = game:GetService(“UserInputService”) local hrp = p.Character:WaitForChild(“HumanoidRootPart”) local t = function() game.Players:WaitForChild(“Humanoid ...
how do you actually make the player fly? It looks like by the works of Body Physics but can’t stress out on how to make it i found a thread weeks ago on how to make a flying system but its client-sided [IGNORE THIS] so how do i make a flying system for all players and it is server-sided Also, in UIS how do i make if they press 2 buttons it flies them then presses one button then unfly ...
Hey, I finished making a fly script. Here is the script, local UIS = game:GetService('UserInputService') local Player = game:GetService('Players').LocalPlayer local Camera = workspace.CurrentCamera local Flying = false function toggleFly() Flying = not Flying if Flying then local char = Player.Character local rootPart:BasePart = char:WaitForChild('HumanoidRootPart') local hum:Humanoid = char ...
Introduction: In the Roblox Engine, all changes a client makes that isn’t a part it networkly owns, is not replicated. However, characters, can be directly controlled by clients. This means the client can make their character move, rotate, speed up, speed down however it decides. This is so that you can smoothly control you character on your own client. However, exploiters exploit this by ...
Hello! I got this script from @EgoMoose to save time, where it activates flying for players. It works on PC, however when I try it on mobile, I couldn’t move it with the joystick. How would I go about that? (Code isnt formatting correctly somehow) local character = game.Players.LocalPlayer.CharacterAdded:Wait(); local hrp = character:WaitForChild("HumanoidRootPart"); local humanoid ...
Hello! I’m currently working with the cmdr admin panel, and have attempted to create a flying command. I can’t find anything online that works, so I’ve taken to the forums for some help. Here is the image of the server side script, player being the player that sent out the command. But I don’t know how to make the player actually fly. All help is appreciated, Thanks!
Here’s the fly script from BaseAdmin: FlyScript.rbxm (5.2 KB) This “FlyScript” was originally from Adonis, but it was quite outdated, so I applied some tweaks to it to add mobile support and to replace the usage of BodyGyro and BodyPosition (which are now deprecated) with AlignOrientation and AlignPosition.
Hi! I made a simple Script that is located in ServerScriptService. It looks similar to this: local Players = game:GetService("Players") local Prefix = ";" local Group = 0 --Id of my group here. local Rank = 255 Players.PlayerAdded:Connect(function(player) local function Fly(msg) if msg == Prefix.."fly" and player:GetRankInGroup(Group) >= Rank then --? end end local function Unfly(msg) if msg ...