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I recently found a universal (any device) flying system and edited it a little from the original source. Place this script in StarterGui or StarterCharacterScripts and launch the game. After loading the character, he will immediately start flying! I recommend setting up the script, adding hotkeys and commands for activation via chat, you can change the fly speed! local Plr = game.Players ...
I have remixed your fly script, so you change your fly status easier. Here’s my project if somebody is interested: flyRemixedJm.rbxl (28.6 KB) Edit: The [fly] key is now set to R by default since F doesn’t always work. You can change the [fly] key to your desired key by modifying the variable located at the beginning of the script.
So im trying to make a flying system for my game, but i have absolutley no idea how. So what im trying to achieve is when you hold p you will fly upwards. Here is my attempt so far. local p = game.Players.LocalPlayer local bo = game:GetService(“UserInputService”) local hrp = p.Character:WaitForChild(“HumanoidRootPart”) local t = function() game.Players:WaitForChild(“Humanoid ...
Hey, I finished making a fly script. Here is the script, local UIS = game:GetService('UserInputService') local Player = game:GetService('Players').LocalPlayer local Camera = workspace.CurrentCamera local Flying = false function toggleFly() Flying = not Flying if Flying then local char = Player.Character local rootPart:BasePart = char:WaitForChild('HumanoidRootPart') local hum:Humanoid = char ...
Hello! I am currently trying to make a custom admin panel for one of my games, in which I would like a fly command. For example, you type “;fly” into the chat, and you are lifted off the ground and into the air. I’ve tried a few ways of doing this, but none of them worked. Here is my code: --Variables local Player = game.Players.LocalPlayer local Character = Player.Character or Player ...
use bodyvelocity for the flight movement. use bodygyro and constantly set the bodygyro’s CFrame to where the camera’s pointing. play around with the max force to make it as smooth as you want when it turns. make sure you set the humanoid to PlatformStand when its flying.
how do you actually make the player fly? It looks like by the works of Body Physics but can’t stress out on how to make it i found a thread weeks ago on how to make a flying system but its client-sided [IGNORE THIS] so how do i make a flying system for all players and it is server-sided Also, in UIS how do i make if they press 2 buttons it flies them then presses one button then unfly ...
Hi! I made a simple Script that is located in ServerScriptService. It looks similar to this: local Players = game:GetService("Players") local Prefix = ";" local Group = 0 --Id of my group here. local Rank = 255 Players.PlayerAdded:Connect(function(player) local function Fly(msg) if msg == Prefix.."fly" and player:GetRankInGroup(Group) >= Rank then --? end end local function Unfly(msg) if msg ...
I want to make a fly command. I do not know how to code it. I looked at youtube.com and I found nothing on devforum.roblox.com that could help me. I am trying to make a fly command but I do not know how to code it in the script if you would tell me please try and explain it in as much detail as you can please. 😄 I really hope I can make it to finish my admin commands. commands.fly ...
Here’s the fly script from BaseAdmin: FlyScript.rbxm (5.2 KB) This “FlyScript” was originally from Adonis, but it was quite outdated, so I applied some tweaks to it to add mobile support and to replace the usage of BodyGyro and BodyPosition (which are now deprecated) with AlignOrientation and AlignPosition.