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Activision Blizzard is one of the largest video game publishers in the world, with annual revenues of about $8.8 billion in 2021. [3] The company is composed of five business units: [4] Activision Publishing, Blizzard Entertainment, King, [5] Major League Gaming, [6] and Activision Blizzard Studios.
Microsoft Gaming is an American multinational video game and digital entertainment division of Microsoft based in Redmond, Washington established in 2022. Its five development and publishing labels consist of: Xbox Game Studios, Bethesda Softworks (publisher of ZeniMax Media), Activision, Blizzard Entertainment, and King (the latter three are publishers of Activision Blizzard). [2]
Last year, Microsoft closed its takeover of Activision Blizzard. In the months that followed, interest rates rose, expectations changed, and Microsoft Gaming eliminated 8% of its workforce.
Activision Blizzard at Gamescom 2013, where the company exhibited 2013 titles such as Call of Duty: Ghosts and Skylanders: Swap Force. On July 25, 2013, Activision Blizzard announced the purchase of 429 million shares from owner Vivendi for $5.83 billion, dropping the shareholder from a 63% stake to 11.8% by the end of the deal in September. [44]
UPDATED: Microsoft closed a $68.7 billion deal to acquire Activision Blizzard on Friday after getting the green light from regulators in the U.K., nearly two years after it was first announced.
The game series earns Activision Blizzard billions each year, with the latest installment, 2022's "Call of Duty: Modern Warfare II," clearing $1 billion in sales in its first 10 days on the market.
Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [5] [6] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.
The name was retained when Activision Blizzard became an independent company in 2013, while Blizzard itself has been an independent subsidiary company throughout. [3] [4] Since the late 1990s, Blizzard has focused almost exclusively on the Warcraft, Diablo, StarCraft, and Overwatch series.
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