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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term double buffering is used for copying data between two buffers for direct memory access (DMA) transfers, not for enhancing performance, but to meet specific addressing requirements of a device (esp. 32-bit devices on systems with wider addressing provided via Physical Address Extension). [5]

  3. Input–output memory management unit - Wikipedia

    en.wikipedia.org/wiki/Input–output_memory...

    Without an IOMMU, the operating system would have to implement time-consuming bounce buffers (also known as double buffers [3]). Memory is protected from malicious devices that are attempting DMA attacks and faulty devices that are attempting errant memory transfers because a device cannot read or write to memory that has not been explicitly ...

  4. Data buffer - Wikipedia

    en.wikipedia.org/wiki/Data_buffer

    In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...

  5. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...

  6. Simultaneous multithreading - Wikipedia

    en.wikipedia.org/wiki/Simultaneous_multithreading

    This is due to the replay system of the Pentium 4 tying up valuable execution resources, increasing contention for resources such as bandwidth, caches, TLBs, re-order buffer entries, and equalizing the processor resources between the two programs which adds a varying amount of execution time. The Pentium 4 Prescott core gained a replay queue ...

  7. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    Circular buffering makes a good implementation strategy for a queue that has fixed maximum size. Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly.

  8. Andy Cohen Reveals the Most Annoying Part of Co-Hosting ... - AOL

    www.aol.com/lifestyle/andy-cohen-reveals-most...

    Andy Cohen is spilling the tea on what it's like working with longtime friend and colleague Anderson Cooper. Before SiriusXM's 10th Annual Radio Andy Holiday Hangout (which he co-hosts with Amy ...

  9. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    A frame buffer may be designed with enough memory to store two frames worth of video data. In a technique known generally as double buffering or more specifically as page flipping, the framebuffer uses half of its memory to display the current frame. While that memory is being displayed, the other half of memory is filled with data for the next ...