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The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
Without an IOMMU, the operating system would have to implement time-consuming bounce buffers (also known as double buffers [3]). Memory is protected from malicious devices that are attempting DMA attacks and faulty devices that are attempting errant memory transfers because a device cannot read or write to memory that has not been explicitly ...
Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...
By switching between main and shadow memory on alternate frames, double-buffered video could be used. Acorn provided a demonstration program in BASIC showing scrolling cloud animation with and without double buffering. The video game Firetrack would also use double buffering if shadow RAM was present.
Processors with scratchpad memory and DMA (such as digital signal processors and the Cell processor) may benefit from software overlapping DMA memory operations with processing, via double buffering or multibuffering. For example, the on-chip memory is split into two buffers; the processor may be operating on data in one, while the DMA engine ...
In Unix-like computer operating systems, a pipeline is a mechanism for inter-process communication using message passing. A pipeline is a set of processes chained together by their standard streams , so that the output text of each process ( stdout ) is passed directly as input ( stdin ) to the next one.
SYSTEM.DAT, USER.DAT - Contains the Windows Registry; MSDOS.SYS - Contains some low-level boot settings and resources such as disabling double-buffering and the GUI logo; WIN.INI and SYSTEM.INI - Configuration files from Windows 3.1 which are processed in Windows 9x also; Virtual Machine Manager and configuration manager: