enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of freeware first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_freeware_first...

    Windows: Source engine: Proprietary license Tactical episodic shooter. Single/Multiplayer. Marathon: Bungie: 1994-12-21 2007 Mac OS (original), ported to Linux, OS X and Windows via AlephOne: Aleph One: GNU GPL (code) Released as freeware and source code. Nexuiz: Alientrap 2005-05-31 2009-10-01 (2.5.2) Linux, OS X (10.4 or later), Windows ...

  3. The Game Creators - Wikipedia

    en.wikipedia.org/wiki/The_Game_Creators

    FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.

  4. List of first-person shooters - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person_shooters

    2000-10-10 Aliens: Colonial Marines: Gearbox Software: WIN, PS3, X360 2013-02-13 Alien vs Predator: Rebellion Developments: JAG 1994-10-20 Aliens versus Predator: Rebellion Developments: WIN, MAC, OSX 1999-04-30 Aliens versus Predator 2: Monolith Productions: WIN, OSX 2001-10-30 Aliens vs. Predator: Rebellion Developments: WIN, PS3, X360 2010-02-16

  5. List of proprietary source-available software - Wikipedia

    en.wikipedia.org/wiki/List_of_proprietary_source...

    This is a list of proprietary source-available software, which has available source code, but is not classified as free software or open-source software. In some cases, this type of software is originally sold and released without the source code , and the source code becomes available later.

  6. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

  7. Product key - Wikipedia

    en.wikipedia.org/wiki/Product_key

    The 25 characters of the Product Key form a base-24 encoding of the binary representation of the Product Key. The Product Key is a multi-precision integer of roughly 115 bits, which is stored in little endian byte order in an array of 15 bytes. Of these 15 bytes the least significant four bytes contain the Raw Product Key in little endian byte ...

  8. Mahomes throws for TD and runs for score as Chiefs beat ... - AOL

    www.aol.com/mahomes-throws-td-runs-score...

    But most guys don't come back from that like he did.” C.J. Stroud threw for 244 yards and two touchdowns with two interceptions for Houston (9-6), and one of those TD throws came at a great expense.

  9. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    While all games of this period supported 16-bit color, many were adopting 32-bit color (really 24-bit color with an 8-bit alpha channel) as well. Soon, many benchmark sites began touting 32-bit as a standard. The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12]