Search results
Results from the WOW.Com Content Network
Windows: Source engine: Proprietary license Tactical episodic shooter. Single/Multiplayer. Marathon: Bungie: 1994-12-21 2007 Mac OS (original), ported to Linux, OS X and Windows via AlephOne: Aleph One: GNU GPL (code) Released as freeware and source code. Nexuiz: Alientrap 2005-05-31 2009-10-01 (2.5.2) Linux, OS X (10.4 or later), Windows ...
FPS Creator (also known as FPSC) was created in 2005 and has a 3D editor with drag-and-drop controls to place elements like walls, doors, enemies, and weapons. It also used custom scripts to control nearly every aspect of the game, from enemy AI to how doors opened. FPS Creator was popular with users, who enjoyed making their own games.
2000-10-10 Aliens: Colonial Marines: Gearbox Software: WIN, PS3, X360 2013-02-13 Alien vs Predator: Rebellion Developments: JAG 1994-10-20 Aliens versus Predator: Rebellion Developments: WIN, MAC, OSX 1999-04-30 Aliens versus Predator 2: Monolith Productions: WIN, OSX 2001-10-30 Aliens vs. Predator: Rebellion Developments: WIN, PS3, X360 2010-02-16
This is a list of proprietary source-available software, which has available source code, but is not classified as free software or open-source software. In some cases, this type of software is originally sold and released without the source code , and the source code becomes available later.
id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
The 25 characters of the Product Key form a base-24 encoding of the binary representation of the Product Key. The Product Key is a multi-precision integer of roughly 115 bits, which is stored in little endian byte order in an array of 15 bytes. Of these 15 bytes the least significant four bytes contain the Raw Product Key in little endian byte ...
But most guys don't come back from that like he did.” C.J. Stroud threw for 244 yards and two touchdowns with two interceptions for Houston (9-6), and one of those TD throws came at a great expense.
While all games of this period supported 16-bit color, many were adopting 32-bit color (really 24-bit color with an 8-bit alpha channel) as well. Soon, many benchmark sites began touting 32-bit as a standard. The Unreal Engine, used in a large number of FPS games since its release, was an important milestone at the time. [12]