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  2. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    For example, at the start of a game, this would be the matchbox for an empty grid. The tray would be removed and lightly shaken so as to move the beads around. [ 4 ] Then, the bead that had rolled into the point of the "V" shape at the front of the tray was the move MENACE had chosen to make. [ 4 ]

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  4. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero is a generic reinforcement learning algorithm – originally devised for the game of go – that achieved superior results within a few hours, searching a thousand times fewer positions, given no domain knowledge except the rules."

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Machine learning agents have been used to take the place of a human player rather than function as NPCs, which are deliberately added into video games as part of designed gameplay. Deep learning agents have achieved impressive results when used in competition with both humans and other artificial intelligence agents. [2] [9]

  6. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    [5] [4] A limited amount of game-specific feature detection pre-processing (for example, to highlight whether a move matches a nakade pattern) is applied to the input before it is sent to the neural networks. [4] The networks are convolutional neural networks with 12 layers, trained by reinforcement learning. [64]

  7. What the hell is reinforcement learning and how does it work?

    www.aol.com/hell-reinforcement-learning-does...

    Reinforcement learning is a behavioral learning model where the algorithm provides data analysis feedback, directing the user to the best result. It enables an agent to learn through the ...

  8. Reinforcement learning from human feedback - Wikipedia

    en.wikipedia.org/wiki/Reinforcement_learning...

    Human feedback is commonly collected by prompting humans to rank instances of the agent's behavior. [15] [17] [18] These rankings can then be used to score outputs, for example, using the Elo rating system, which is an algorithm for calculating the relative skill levels of players in a game based only on the outcome of each game. [3]

  9. AlphaDev - Wikipedia

    en.wikipedia.org/wiki/AlphaDev

    The game state is the assembly program generated up to a given point. The game move is an extra instruction appended to the current assembly program. The game's reward is a function of the assembly program's correctness and latency. To reduce cost, AlphaDev only computes actual measured latency on less than 0.002% of generated programs, as it ...