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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1 ] [ 2 ] [ 3 ] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most n log 2 ⁡ 3 ...

  3. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the t

  4. Wallace tree - Wikipedia

    en.wikipedia.org/wiki/Wallace_tree

    As making the partial products is () and the final addition is (⁡), the total multiplication is (⁡), not much slower than addition. From a complexity theoretic perspective, the Wallace tree algorithm puts multiplication in the class NC 1. The downside of the Wallace tree, compared to naive addition of partial products, is its much higher ...

  5. Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Strassen_algorithm

    It is faster than the standard matrix multiplication algorithm for large matrices, with a better asymptotic complexity, although the naive algorithm is often better for smaller matrices. The Strassen algorithm is slower than the fastest known algorithms for extremely large matrices, but such galactic algorithms are not useful in practice, as ...

  6. Schönhage–Strassen algorithm - Wikipedia

    en.wikipedia.org/wiki/Schönhage–Strassen...

    The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007. It is asymptotically faster than older methods such as Karatsuba and Toom–Cook multiplication , and starts to outperform them in practice for numbers beyond about 10,000 to 100,000 decimal digits. [ 2 ]

  7. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    An early two-subproblem D&C algorithm that was specifically developed for computers and properly analyzed is the merge sort algorithm, invented by John von Neumann in 1945. [ 7 ] Another notable example is the algorithm invented by Anatolii A. Karatsuba in 1960 [ 8 ] that could multiply two n - digit numbers in O ( n log 2 ⁡ 3 ...

  8. Matrix multiplication algorithm - Wikipedia

    en.wikipedia.org/.../Matrix_multiplication_algorithm

    The definition of matrix multiplication is that if C = AB for an n × m matrix A and an m × p matrix B, then C is an n × p matrix with entries = =. From this, a simple algorithm can be constructed which loops over the indices i from 1 through n and j from 1 through p, computing the above using a nested loop:

  9. Toom–Cook multiplication - Wikipedia

    en.wikipedia.org/wiki/Toom–Cook_multiplication

    In general, Toom-k runs in Θ(c(k) n e), where e = log(2k − 1) / log(k), n e is the time spent on sub-multiplications, and c is the time spent on additions and multiplication by small constants. [1] The Karatsuba algorithm is equivalent to Toom-2, where the number is split into two smaller ones.