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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    Teaching Machines Inc, a group of psychologists produced a series of programmed learning texts. The texts were based on the work of B.F. Skinner, breaking complicated tasks to a one-step-at-a-time activity (terminal learning objectives). Grolier and TMI marketed Min-Max (a teaching machine) with machine programs and programmed text books. [18]

  3. Hyper-interactive teaching technology - Wikipedia

    en.wikipedia.org/wiki/Hyper-interactive_teaching...

    Hyper-interactive teaching technology or H-ITT is a form of technology used primarily to interact between the students and teachers. Students generally are given an H-ITT transmitter , which is similar to a remote control , which allows them to answer questions in poll or quiz form.

  4. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Assessing learning in a CBT is often by assessments that can be easily scored by a computer such as multiple-choice questions, drag-and-drop, radio button, simulation, or other interactive means. Assessments are easily scored and recorded via online software, providing immediate end-user feedback and completion status.

  5. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design. In interactive learning, people collaborate to share information. In interactive learning, people collaborate to share information.

  6. Cognitive Theory of Inquiry Teaching - Wikipedia

    en.wikipedia.org/wiki/Cognitive_Theory_of...

    The Cognitive Theory of Inquiry Teaching, also referred to as the Cognitive Theory of Interactive Teaching, was developed by Allan Collins and Albert L. Stevens (Collins & Stevens, 1981). Allan Collins was a chief scientist at Bolt Beranek and Newman Inc., a research firm in Cambridge Massachusetts.

  7. Cuisenaire rods - Wikipedia

    en.wikipedia.org/wiki/Cuisenaire_rods

    Cuisenaire rods illustrating the factors of ten A demonstration the first pair of amicable numbers, (220,284). Cuisenaire rods are mathematics learning aids for pupils that provide an interactive, hands-on [1] way to explore mathematics and learn mathematical concepts, such as the four basic arithmetical operations, working with fractions and finding divisors.

  8. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  9. Real-time simulation - Wikipedia

    en.wikipedia.org/wiki/Real-time_simulation

    Real-time simulation refers to a computer model of a physical system that can execute at the same rate as actual "wall clock" time. In other words, the computer model runs at the same rate as the actual physical system.

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