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Diagram of a restricted Boltzmann machine with three visible units and four hidden units (no bias units) A restricted Boltzmann machine (RBM) (also called a restricted Sherrington–Kirkpatrick model with external field or restricted stochastic Ising–Lenz–Little model) is a generative stochastic artificial neural network that can learn a probability distribution over its set of inputs.
The code is hosted on GitHub. [13] A support forum is maintained on Gitter. [14] The framework is composable, meaning shallow neural nets such as restricted Boltzmann machines, convolutional nets, autoencoders, and recurrent nets can be added to one another to create deep nets of varying types.
This is not a restricted Boltzmann machine. A Boltzmann machine (also called Sherrington–Kirkpatrick model with external field or stochastic Ising model), named after Ludwig Boltzmann is a spin-glass model with an external field, i.e., a Sherrington–Kirkpatrick model, [1] that is a stochastic Ising model.
In machine learning, a deep belief network (DBN) is a generative graphical model, or alternatively a class of deep neural network, composed of multiple layers of latent variables ("hidden units"), with connections between the layers but not between units within each layer.
In computer science, a convolutional deep belief network (CDBN) is a type of deep artificial neural network composed of multiple layers of convolutional restricted Boltzmann machines stacked together. [1]
These train a pair restricted Boltzmann machines as encoder-decoder pairs, then train another pair on the latent representation of the first pair, and so on. [ 30 ] The first applications of AE date to early 1990s.
In statistical mechanics, the softargmax function is known as the Boltzmann distribution (or Gibbs distribution): [5]: 7 the index set , …, are the microstates of the system; the inputs are the energies of that state; the denominator is known as the partition function, often denoted by Z; and the factor β is called the coldness (or ...
A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [ 1 ] and gave the method its name after Michael Lvovitch Tsetlin , who invented the Tsetlin automaton [ 2 ] and worked on Tsetlin automata collectives and games. [ 3 ]