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  2. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  3. High-speed photography - Wikipedia

    en.wikipedia.org/wiki/High-speed_photography

    Muybridge's photographic sequence of a race horse galloping, first published in 1878. High-speed photography is the science of taking pictures of very fast phenomena. In 1948, the Society of Motion Picture and Television Engineers (SMPTE) defined high-speed photography as any set of photographs captured by a camera capable of 69 frames per second or greater, and of at least three consecutive ...

  4. Orders of magnitude (time) - Wikipedia

    en.wikipedia.org/wiki/Orders_of_magnitude_(time)

    10 −3: millisecond: ms One thousandth of one second 1 ms: The time for a neuron in the human brain to fire one impulse and return to rest [13] 4–8 ms: The typical seek time for a computer hard disk: 10 −2: centisecond cs One hundredth of one second 1.6667 cs: The period of a frame at a frame rate of 60 Hz.

  5. High-speed camera - Wikipedia

    en.wikipedia.org/wiki/High-speed_camera

    A high-speed camera is a device capable of capturing moving images with exposures of less than ⁠ 1 / 1 000 ⁠ second or frame rates in excess of 250 frames per second. [1] It is used for recording fast-moving objects as photographic images onto a storage medium. After recording, the images stored on the medium can be played back in slow motion.

  6. Television standards conversion - Wikipedia

    en.wikipedia.org/wiki/Television_standards...

    To convert 24 frame/s film to 29.97 frame/s (presented as 59.94 interlaced fields per second) NTSC, a process called "3:2 pulldown" is used, in which every other film frame is duplicated across an additional interlaced field to achieve a framerate of 23.976 (the audio is slowed imperceptibly from the 24 frame/s source to match). This produces ...

  7. Sampling (signal processing) - Wikipedia

    en.wikipedia.org/wiki/Sampling_(signal_processing)

    This rate was chosen because it could reconstruct frequencies up to 22 kHz and work with 29.97 frames per second NTSC video – as well as 25 frame/s, 30 frame/s and 24 frame/s systems. With 29.97 frame/s systems it is necessary to handle 1601.6 audio samples per frame delivering an integer number of audio samples only every fifth video frame ...

  8. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds. A millisecond is to one second, as one second is to approximately 16.67 minutes.

  9. Talk:Frame rate - Wikipedia

    en.wikipedia.org/wiki/Talk:Frame_rate

    Choppiness can also occur if the rendering rate is not the same as the monitor's frame rate. For example, assume the video card is redrawing a scene depicting a smoothly moving object 65 times per second, and the monitor's refresh rate is 60Hz. Every 13th frame will be dropped, resulting in the object appearing to jerk forward 5 times per second.