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The import and export of data is the automated or semi-automated input and output of data sets between different software applications. It involves "translating" from the format used in one application into that used by another, where such translation is accomplished automatically via machine processes, such as transcoding , data transformation ...
For example, the data file for a 3D model may be written from a modeler, such as 3D Studio Max. A game developer may then want to use that model in their game's editor . An importer, part of the editor, may read in the 3D Studio Max model and convert it to the game's native format so it can be used in game levels .
HCI—Human—Computer Interaction; HD—High Density; HDD—Hard Disk Drive; HCL—Hardware Compatibility List; HD DVD—High Definition DVD; HDL—Hardware Description Language; HDMI—High-Definition Multimedia Interface; HECI—Host Embedded Controller Interface; HF—High Frequency; HFS—Hierarchical File System; HHD—Hybrid Hard Drive
Import and export of data in computing, the moving of data between applications Import and export of formats, data conversion from one file type to another; Import/Export, a 2007 Austrian film; An import statement allows a computer programming module to access the exposed (exported) capabilities of another module
For example, if you need to load data into two databases, you can run the loads in parallel (instead of loading into the first – and then replicating into the second). Sometimes processing must take place sequentially. For example, dimensional (reference) data are needed before one can get and validate the rows for main "fact" tables.
In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.
In computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a microphone) or just before it is sent to an output device (such as speakers); however, a buffer may be used when data is moved between processes ...
An interface is thus a type definition; anywhere an object can be exchanged (for example, in a function or method call) the type of the object to be exchanged can be defined in terms of one of its implemented interfaces or base-classes rather than specifying the specific class. This approach means that any class that implements that interface ...