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  2. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  3. Stronghold Builder's Guidebook - Wikipedia

    en.wikipedia.org/wiki/Stronghold_Builder's_Guidebook

    This 128-page book begins with a table of contents with a list of tables found in the book, followed by a brief introduction on page 4. Chapter 1: Building a Stronghold (pages 4–14) details a step-by-step process by which DMs and players can design a stronghold. Notes provided include how to stock the structure with gear and fill it with ...

  4. Dragon kill points - Wikipedia

    en.wikipedia.org/wiki/Dragon_kill_points

    Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games.Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time.

  5. Category:Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Category:Stronghold_(series)

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  7. Stronghold (series) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(series)

    Stronghold is a series of real-time strategy video games developed by Firefly Studios known for its detailed graphics and its deep and complex gameplay. Set in medieval times, players take on the role of a lord or lady who must build and defend their castle, as well as conquer their enemies.

  8. Stronghold (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Stronghold_(1993_video_game)

    James Trunzo reviewed Dungeons & Dragons Stronghold in White Wolf #39 (1994), giving it a final evaluation of "Very Good" and stated that "Stronghold is a long game, and it can grow tedious at times, especially early on when combat is game years away.

  9. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

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