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  2. Carry-less product - Wikipedia

    en.wikipedia.org/wiki/Carry-less_product

    Computing the carry-less product. The carry-less product of two binary numbers is the result of carry-less multiplication of these numbers. This operation conceptually works like long multiplication except for the fact that the carry is discarded instead of applied to the more significant position.

  3. Computational complexity of mathematical operations - Wikipedia

    en.wikipedia.org/wiki/Computational_complexity...

    Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic.

  5. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names .

  6. Brush Motor Car Company - Wikipedia

    en.wikipedia.org/wiki/Brush_Motor_Car_Company

    Touted as the "Everyman's Car", Brush designed a light car with a wooden chassis (wooden rails and iron cross-members), friction drive transmission and "underslung" coil springs in tension instead of compression on both sides of each axle. Two gas-powered headlamps provided light, along with a gas-powered light in the rear. The frame, axles ...

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    The rule of three [1] was a historical shorthand version for a particular form of cross-multiplication that could be taught to students by rote. It was considered the height of Colonial maths education [ 2 ] and still figures in the French national curriculum for secondary education, [ 3 ] and in the primary education curriculum of Spain.

  9. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit. Area of a cloth 4.5m × 2.5m = 11.25m 2; 4 ⁠ 1 / 2 ⁠ × 2 ⁠ 1 / 2 ⁠ = 11 ⁠ 1 / 4 ⁠