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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Hex (also called Nash) is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash .
Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames; See also. Hex (disambiguation)
Demonlord, designed by Arnold Hendrick, is a game of conquest in which one player plays as the Demon Empire, and the other opposes them as the Alliance of Hosar. [1] The game components of the boxed set are: [2] a 12" x 14" hex map printed on heavy cardstock; 154 counters; a 24-page rulebook; Each turn is composed of five phases: Unit Movement ...
The Great Battles of Alexander is a computer wargame. [1] [2] It recreates the historical military exploits of Alexander the Great via turn-based gameplay.[3] [1] The game takes place on a hex map, and simulates combat at the tactical level; the player navigates an army of predetermined units on discrete battlefields, in a manner that PC PowerPlay compared to chess. [3]
1914 is a two-player corps-level simulation of the first few weeks of World War I on the Western Front.With a 22" x 28" mounted hex grid game map, almost 400 double-sided die-cut counters, a mobilization chart pad for secret deployment, and various charts and instructions including a Battle Manual, the game was considered highly complex.
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Outdoor Survival was designed by Jim Dunnigan, and published by Avalon Hill in 1972. It comes with three full-color interlocking, folding maps; some cards; and rules. The game became one of Avalon Hill's perennial bestsellers, with its success largely dependent on sales in outdoor gear stores, rather than traditional board game outlets.
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