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A numeric character reference refers to a character by its Universal Character Set/Unicode code point, and a character entity reference refers to a character by a predefined name. A numeric character reference uses the format &#nnnn; or &#xhhhh; where nnnn is the code point in decimal form, and hhhh is the code point in hexadecimal form.
Characters are searchable by Unicode character name, and the table can be limited to a particular code block. [7] Starting with Windows 10 Microsoft Windows also contains so called "emoji keyboard". It can be started by holding down the Windows key (the one with the Windows symbol on it) and hitting the period or semicolon key.
A Unicode block is one of several contiguous ranges of numeric character codes (code points) of the Unicode character set that are defined by the Unicode Consortium for administrative and documentation purposes. Typically, proposals such as the addition of new glyphs are discussed and evaluated by considering the relevant block or blocks as a ...
This page lists codes for keyboard characters, the computer code values for common characters, such as the Unicode or HTML entity codes (see below: Table of HTML values"). There are also key chord combinations, such as keying an en dash ('–') by holding ALT+0150 on the numeric keypad of MS Windows computers. The HTML codes can be used where a ...
Geometric Shapes is a Unicode block of 96 symbols at code point range U+25A0–25FF. U+25A0–U+25CF. 25A0 ... AMENDMENT 22: Keyboard Symbols, 1998-10-22:
Miscellaneous Technical is a Unicode block ranging from U+2300 to U+23FF. It contains various common symbols which are related to and used in the various technical, programming language, and academic professions.
The Block Elements Unicode block includes shading characters. 32 characters are included in ... Official Unicode Consortium code chart ... PET 2001 keyboard layout, ...
On IBM PC compatible personal computers from the 1980s, the BIOS allowed the user to hold down the Alt key and type a decimal number on the keypad. It would place the corresponding code into the keyboard buffer so that it would look (almost) as if the code had been entered by a single keystroke.