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  2. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  4. Lightning - Wikipedia

    en.wikipedia.org/wiki/Lightning

    The intense currents of a lightning discharge create a fleeting but very strong magnetic field. Where the lightning current path passes through rock, soil, or metal these materials can become permanently magnetized. This effect is known as lightning-induced remanent magnetism, or LIRM.

  5. GenArts, Inc. - Wikipedia

    en.wikipedia.org/wiki/GenArts,_Inc.

    GenArts, Inc. was a Cambridge, Massachusetts-based developer of visual effects software for the film, broadcast, and advertising industries. GenArts's special effects software was used in the production of many movies, commercials, television shows, newscasts, and music videos.

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  7. Marching ants - Wikipedia

    en.wikipedia.org/wiki/Marching_ants

    The marching ants effect is an animation technique often found in selection tools of computer graphics programs. It helps the user to distinguish the selection border from the image background by animating the border. The border is a dotted or dashed line where the dashes seem to move slowly sideways and up and down.

  8. John Knoll - Wikipedia

    en.wikipedia.org/wiki/John_Knoll

    John Knoll (born October 6, 1962) is an American visual effects supervisor and chief creative officer (CCO) at Industrial Light & Magic (ILM). [1] One of the original creators of Adobe Photoshop (along with his brother, Thomas Knoll), he has also worked as visual effects supervisor on the Star Wars prequels and the 1997 special editions of the original trilogy.

  9. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.