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View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"
Pages in category "InterActive Vision games" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. B.
The View-Master was introduced at the 1939 New York World's Fair, marked "Patent Applied For". It was intended as an alternative to the scenic postcard, and was originally sold at photography shops, stationery stores, and scenic-attraction gift shops. The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1]
Super Cassette Vision; V. ... View-Master Interactive Vision; VTech Socrates; Z. Zemmix This page was last edited on 27 June 2023, at 20:19 (UTC). Text is ...
Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.
The Action Max system requires the player to also have a VCR, [4] as the console has no way to play the requisite VHS tapes itself. Using light guns, players shoot at the screen. [2]
The Elektor TV Games Computer (TVGC) was a programmable computer system sold by Elektor in kit form from April 1979. [1] [2] It used the Signetics 2650 CPU [2] with the Signetics 2636 PVI for graphics and sound.
The View-Master Personal Stereo Camera was a 35mm film camera designed to take 3D stereo photos for viewing in a View-Master.First released in 1952, the camera took 69 pairs of photos on a 36-exposure roll of 35mm film, taking one set while the film was unwound from the canister, and another set while it was rewound.