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  2. Texture artist - Wikipedia

    en.wikipedia.org/wiki/Texture_artist

    Textures applied to a digital model of a house. A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows or things like 3D posters. [1] [2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D ...

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    HeiCuBeDa Hilprecht – Heidelberg Cuneiform Benchmark Dataset for the Hilprecht Collection a collection of almost 2.000 cuneiform tablets for bulk-download acquired with a high-resolution 3D-scanner. Available under a CC BY license and quotable by digital object identifiers.

  4. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    Paint texture on The Sower with Setting Sun by Vincent van Gogh. In the visual arts, texture refers to the perceived surface quality of a work of art.It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties.

  5. Texture synthesis - Wikipedia

    en.wikipedia.org/wiki/Texture_synthesis

    Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.

  6. Pro/DESKTOP - Wikipedia

    en.wikipedia.org/wiki/Pro/DESKTOP

    This area allows the user to create photo-realistic view of their design. There is an array of different options available to alter this view. Options available are: A large library of different materials (sometimes called textures, with the option to add more, which can be applied to whole components or individual faces).

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a bump map or normal map.

  8. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Procedurally generated tiling textures. In computer graphics, a procedural texture [1] is a texture created using a mathematical description (i.e. an algorithm) rather than directly stored data. The advantage of this approach is low storage cost, unlimited texture resolution and easy texture mapping. [2]

  9. Hyperrealism (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Hyperrealism_(visual_arts)

    Textures, surfaces, lighting effects, and shadows appear clearer and more distinct than the reference photo or even the actual subject itself. [12] Hyperrealism has its roots in the philosophy of Jean Baudrillard, "the simulation of something which never really existed."