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Daytona USA [a] is a 1994 arcade racing game developed by Sega AM2.Inspired by the popularity of the NASCAR motor racing series in the US, the game has players race stock cars on one of three courses.
Afterwards, Eutechnyx made two new games: the first NASCAR licensed video game for iOS, and NASCAR The Game: 2013 for Steam. Eutechnyx switched publishers for NASCAR '14 to Deep Silver after having Activision publishing previous games of the NASCAR The Game series. DMi Games replaced Eutechnyx for NASCAR '15 on January 1, 2015.
EA Sports NASCAR, alternately known as NASCAR Thunder, is a series of NASCAR video games published by EA Sports. The series began with NASCAR 98 and NASCAR 99 in 1997 and 1998. EA Sports released NASCAR Thunder 2002 in 2001, and ever since then, Jeff Gordon (2002), Dale Earnhardt Jr. (2003), and Tony Stewart (2004) were on the cover.
Global VR has made version 1.1 of the NASCAR Racing Software available in October 2007. This update allows up to 10 cabinets to be linked together as opposed to four with the 1.0 version of the software. This feature makes the game more like the Daytona USA arcade game. [2] In early 2009 the version 1.5 track and team update was launched.
NASCAR SimRacing, abbreviated NSR, is a computer racing simulator developed by EA Tiburon and released on February 15, 2005, by EA Sports for Microsoft Windows.The game includes all of the 2004 NEXTEL Cup Series drivers (including Jeremy Mayfield, who was absent from NASCAR 2005: Chase for the Cup) and tracks except Pocono Raceway, which was also absent from NASCAR 2005: Chase for the Cup, due ...
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NASCAR Racing is a series of car racing video games originally developed by Papyrus Design Group in the 1990s. The series started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the
The game was a huge step forward over its predecessor and addressed many requested features for the game. Namely was the introduction of full 24-bit color, as the previous games had only allowed 256, vastly improved car models and environments and, for the first time, the ability of the car to rotate in three dimensions (i.e. the ability of the car to get airborne and flip).
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